Following cerebral injury, motor and cognitive disorders are common, and rehabilitation can prove challenging, for both patients and therapists. In recent years, robotics and serious games have been widely developed in this area in order to increase the functional recovery of patients. Robotics enable an intensification of therapy, assist patients in moving, and provide prompt feedback. As for the serious games, they make reeducation more funny and motivating; furthermore, the game’s difficulty level continuously adapts to the patient’s performances. These two complementary technologies do appear promising for the rehabilitation of brain-injured patients
Key words
Robotic, serious game, neurorehabilitation, stroke